



With opportunities in game development few and far between in '90s Australia, he became a lawyer instead. Pearce's day job might have been corporate law, but he'd had a passion for programming since his early teens. "The difference between making a mod and making a game is like the difference between doing some home improvement projects and building a house from scratch," he explains. We spoke to Nick James Pearce, the creator of the mod and standalone game, about turning a hobby into a career, how the game has evolved, and how on earth he kept track of The Forgotten City's nefarious narrative tricks. It's intriguing, tense, and incredibly smart. The only advantage you have is access to a portal that allows you to transport back to the moment you arrived with your memory and inventory intact, giving you an edge over the citizens and potential sinners, and a chance to experiment with actions and consequences. Worse, the city is cursed in such a way that if any sin is committed by its residents, the whole place is doomed. Transported there after agreeing to help a woman who tells you she's called Karen – typical – you end up trapped.
